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core add bidirectional syncing between client and server 2026-08-28 23:54:46 +01:00
web Added first stages of web integration 2026-08-17 02:34:50 +01:00
.gitignore Initial commit 2026-08-11 18:51:29 +01:00
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LICENSE Added README and LICENSE 2026-08-25 11:00:16 +01:00
main.go added -daemon flag for automatic syncing from client to server 2026-08-28 20:20:38 +01:00
README.md Added README and LICENSE 2026-08-25 11:00:16 +01:00
syncme.json added -daemon flag for automatic syncing from client to server 2026-08-28 20:20:38 +01:00
web.go Restructure of codebase 2026-08-23 14:24:19 +01:00

SyncMe

Welcome to SyncMe! A free and open source Peer-to-Peer file synchronization tool written in Go.

Whether you want to syncronise game saves between systems or need to backup your files to another device, SyncMe has you covered.

For Developers

For those who wish to contribute or build SyncMe from source, there are a few things you will need.

You will need:

  • Go 1.26.6
  • Git

Cloning

HTTPS:
git clone https://github.com/GiornoGioGo/syncme.git
SSH:
git clone git@github.com:GiornoGioGo/syncme.git
cd syncme

Building

Normal compilation:
go build .

Windows:
$env:GOOS="windows"; $env:GOARCH="amd64"; go build -o syncme.exe .

macOS (Apple Silicon - M1/M2/M3/M4):
$env:GOOS="darwin"; $env:GOARCH="amd64"; go build -o syncme .

macOS (Intel):
$env:GOOS="darwin"; $env:GOARCH="amd64"; go build -o syncme-intel .

Linux:
$env:GOOS="linux"; $env:GOARCH="amd64"; go build -o syncme.exe .

Running

Now that you have built an executable for two of your devices, you can now run the program. Be sure to give both binaries execution permissions on your terminal.

chmod += syncme

Server device (Device that will recieve files)

./syncme.exe -mode=server -path="path/to/folder/"

Client device (Device sending out requested files)

./syncme.exe -mode=client -target="Server device ip:9090" -path="path/to/folder/"

If all is successful, you will see all files transferred from the client folder to the server folder!